King’s League features five unique character classes that you can recruit into your party. Each class has its own specialties and features and a good combination will help you get through a lot of difficult battles. Determining which combination or setup works best is a matter trial and error, fortunately, the game is very friendly when it comes to this factor so players are advised to simply try out various setups to see which works best.
Our own recommendation for this is a nicely balanced party: 1 knight, 1 cleric, 1 archer and 1 mage. The knight does well when it comes to pushing back melee based enemies –in the meanwhile, the archer and the mage become the main damage dealers. The cleric helps keep the knight healed while it absorbs almost all of the damage being thrown. Against most enemy setups, this group should do very well. The only exception is when facing off against those occasional groups of enemies that are composed mainly of four knights which keep charging at you.
Now, in order to figure out what troops you might want to consider recruiting, here is a quick list of your options.
Soldiers – serve as your basic footmen. Armed with a sword and armored from head to two, these fighter charge straight at your enemies and deal damage up close. They are slower then knights and have less push-back power so you might want to consider trading them in once you get farther into the game. In the early stages, soldiers are indispensible, providing you with a tank for most of the skirmishes.
Archers – are long rage fighters. Thanks to their bows, they are able to deal plenty of damage without taking any (provided that they have a tank supporting them). Also, bows have plenty of good knock back power, which means that between a soldier and an archer, the archer has a chance of winning without suffering a single point of damage (provided that the knock back is sufficient).
Knights – are basically upgraded soldiers. They may initially have damage power than soldiers, but they certainly work well as a defensive line. A knight serving as a tank for long range party members is able to take plenty of damage –just give them training for both movement speed and HP increase (a bit of agility also helps as it increases defense by a small margin). Knights will keep charging forward, pushing back enemies, allowing you to create a solid defense line.
Mages – are another type of long range fighters. Much like archers, they stay in the back and damage enemies up front. However, they cast magics with slightly slower attack speed (which basically means that they are heavier versions of the archer). They also have low hit points. To fully maximize a mage, be sure to give them the upgrade bonus as well as increase their intelligence through chess.
Clerics are defensive characters; they stay in the backmost part of the party and heal whoever in the party is taking damage. When you have a tank up front, having a cleric is a vital part of the strategy. While they are important for the survival of the team in many battles, they do not do so well in prolonged combat. Eventually, a cleric’s magic points will be drained and it will charge up to the front and start attacking normally.